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package main.Memory;

import com.jme3.scene.Geometry;
import java.util.HashMap;
import java.util.HashSet;

/**
 *
 * @author usuario
 */
public class Memory {
    
    private static Materials textures = new Materials();
    
    private static HashMap<Integer, String[]> signs = new HashMap<Integer, String[]>();
    
    private static HashSet<Geometry> projectiles = new HashSet<Geometry>();
    
    public static HashMap<Integer, String[]> getSigns() {
        return signs;
    }
    
    public static int getNexSignId() {
        return signs.size();
    }
    
    public static HashSet<Geometry> getProjectiles() {
        return projectiles;
    }
    
    public static Materials getTextures() {
        return Memory.textures;
    }
    
}
